ext_158887 (
seta-suzume.livejournal.com) wrote in
31_days2016-06-09 11:07 am
[June 9] [Tales of Zestiria] Problem-Solver
Title: Problem-Solver
Day/Theme: June 9, 2016 - "invisible guests come in and out at will"
Series: Tales of Zestiria
Character/Pairing: Rose
Rating: G (post-game and includes spoilers)
So Rose, by becoming Sorey's Squire, had joined him as part of the invisible friends squad. But just because she could see and communicate with Seraphim now didn't mean she was going to be as clueless about doing so in front of unsuspecting civilians as he did. Starting off that far toward the side of strange gave a Shepherd (or Squire) more work to do in shaping the impressions of the humans they encountered right off the bat and Rose was much savvier when it came to presenting herself than that (it was another area where her strengths would do a good job of making up for Sorey's deficits).
It took a while until the full truth beyond this tendency to completely forget about the general invisibility of the Seraphim descended upon Rose to explain itself. Once she learned that he had been raised by Seraphim, without having even met another human until mere days before their first encounter, this cluelessness repackaged itself as another sign of Sorey's kindness and absolute sincerity (just because he knew that few humans could see the Seraphim, that didn't mean he was suddenly capable of disregarding the Seraphim in the presence of humans). And the more time she spent with Sorey, the less she gave it any thought (although there was still plenty of interference to run, but she managed it with such aplomb that in the moment she often forgot that was what she was doing).
Once Rose had become the Shepherd herself, determinedly picking up the burden that Sorey had entrusted to her, the human-to-human communications part of the job seemed to run a bit smoother, but it was scarcely enough to make up for how she missed Sorey. She had done plenty of running things already in her meager twenty or so years and it had been a pleasant change to be the assistant, the muscle, the smoother-over-er.
Now, whether they were human or Seraphim, the people with the problems came directly to her. When Rose needed some peace, she tried to retreat to the Scattered Bones/Sparrow Feathers' new hideout in the Patinal Forest, but, though this was hidden and distant enough to deter most human visitors (a smattering of other traveling merchants proved an exception, familiar with a variety of ways of crossing Rolance territory), to Seraphim it was merely a detour.
And for all the good that came from the lessening of the malevolence on the continent and the larger numbers of humans with resonance that were able to see and interact with the Seraphim, these interactions definitely shot up the number of Seraphim who felt the need to seek out the Shepherd to sort out various cross-cultural issues for them.
At least when she started seemingly talking to the air, her adopted family knew what it was about. The first few times they were a bit startled, but assassins needed to be adaptable and soon enough 'Rose advising Seraphim' was as old of news as 'you need to practice to keep up your skills' and 'if you want to cross the Rolance-Hyland border you're going to need the proper papers.' Their boss/friend/sister was the Shepherd now, on top of everything else, and that was simply that.
Day/Theme: June 9, 2016 - "invisible guests come in and out at will"
Series: Tales of Zestiria
Character/Pairing: Rose
Rating: G (post-game and includes spoilers)
So Rose, by becoming Sorey's Squire, had joined him as part of the invisible friends squad. But just because she could see and communicate with Seraphim now didn't mean she was going to be as clueless about doing so in front of unsuspecting civilians as he did. Starting off that far toward the side of strange gave a Shepherd (or Squire) more work to do in shaping the impressions of the humans they encountered right off the bat and Rose was much savvier when it came to presenting herself than that (it was another area where her strengths would do a good job of making up for Sorey's deficits).
It took a while until the full truth beyond this tendency to completely forget about the general invisibility of the Seraphim descended upon Rose to explain itself. Once she learned that he had been raised by Seraphim, without having even met another human until mere days before their first encounter, this cluelessness repackaged itself as another sign of Sorey's kindness and absolute sincerity (just because he knew that few humans could see the Seraphim, that didn't mean he was suddenly capable of disregarding the Seraphim in the presence of humans). And the more time she spent with Sorey, the less she gave it any thought (although there was still plenty of interference to run, but she managed it with such aplomb that in the moment she often forgot that was what she was doing).
Once Rose had become the Shepherd herself, determinedly picking up the burden that Sorey had entrusted to her, the human-to-human communications part of the job seemed to run a bit smoother, but it was scarcely enough to make up for how she missed Sorey. She had done plenty of running things already in her meager twenty or so years and it had been a pleasant change to be the assistant, the muscle, the smoother-over-er.
Now, whether they were human or Seraphim, the people with the problems came directly to her. When Rose needed some peace, she tried to retreat to the Scattered Bones/Sparrow Feathers' new hideout in the Patinal Forest, but, though this was hidden and distant enough to deter most human visitors (a smattering of other traveling merchants proved an exception, familiar with a variety of ways of crossing Rolance territory), to Seraphim it was merely a detour.
And for all the good that came from the lessening of the malevolence on the continent and the larger numbers of humans with resonance that were able to see and interact with the Seraphim, these interactions definitely shot up the number of Seraphim who felt the need to seek out the Shepherd to sort out various cross-cultural issues for them.
At least when she started seemingly talking to the air, her adopted family knew what it was about. The first few times they were a bit startled, but assassins needed to be adaptable and soon enough 'Rose advising Seraphim' was as old of news as 'you need to practice to keep up your skills' and 'if you want to cross the Rolance-Hyland border you're going to need the proper papers.' Their boss/friend/sister was the Shepherd now, on top of everything else, and that was simply that.
